If( FRand()<0.9 & ReplaceWith(Other,string(class'Minigun2')) )Įlse if( ReplaceWith(Other,string(class'WarheadLauncher')) ) If( DispersionPistol(Other)!=None & ReplaceWith(Other,string(class'ImpactHammer')) )Įlse if( Automag(Other)!=None & ReplaceWith(Other,string(class'Enforcer')) )Įlse if( Stinger(Other)!=None & ReplaceWith(Other,string(class'PulseGun')) )Įlse if( ASMD(Other)!=None & ReplaceWith(Other,string(class'ShockRifle')) )Įlse if( Eightball(Other)!=None & ReplaceWith(Other,string(class'UT_Eightball')) )Įlse if( FlakCannon(Other)!=None & ReplaceWith(Other,string(class'UT_FlakCannon')) )Įlse if( Razorjack(Other)!=None & ReplaceWith(Other,string(class'Ripper')) )Įlse if( GESBioRifle(Other)!=None & ReplaceWith(Other,string(class'UT_BioRifle')) )Įlse if( Rifle(Other)!=None & ReplaceWith(Other,string(class'SniperRifle')) ) #exec OBJ LOAD FILE=Classes\UT2.u PACKAGE=UTWeaponsįunction bool CheckReplacement(Actor Other, out byte bSuperRelevant) #exec OBJ LOAD FILE=Classes\UT.u PACKAGE=UTWeapons
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